Quality and attributes are related but not identical
Cutting quality reflects how well the construction step is performed, including the grain feedback visible at the cutting table. Commission attributes describe whether the whole design meets a brief such as glamour, formality or workwear. A neat cut does not automatically satisfy every style target.
Build from the visible requirements
Start in the sketchbook. Include required garment pieces, then select materials and decoration that move the visible targets in the needed direction. Re-check the panel after each major choice instead of waiting until the dress is finished.
Use live feedback rather than a copied formula
Search queries ask for exact targets such as 65 glamour or 50 workwear. Those are legitimate player problems, but a universal component-weight table is not published by the official sources used here. A community calculator may be useful for experimentation, yet it should not be presented as official or guaranteed across patches.
100% quality achievement
Steam confirms an achievement for reaching 100% quality on a dress. That establishes the target’s existence, not a single mandatory recipe. Treat it as a construction challenge and verify the current game’s feedback at each step.
