What the sketchbook controls
The official press kit describes the sketchbook as the place to sketch designs and combine colour, fabric samples and appliqué. Treat it as the bridge between the customer’s brief and the physical work at the cutting table.
Read the requirements first
Before selecting fabric, list the visible requirements and required components. A target such as glamour or workwear is not the same as a named garment piece. Keep both kinds of requirement in view so a visually attractive design does not miss the practical brief.
Identify components in Build 410
If the interface highlights a piece you cannot name, use the clickable component name added in Build 410. This is safer than guessing from a third-party diagram that may use prototype terminology or a different build.
Plan materials without inventing a formula
The full game has hundreds of fabrics and accessories, but the official public sources do not publish a complete attribute-weight formula. Use the feedback visible in the current game. Do not assume one community-recommended fabric is universally best across commissions.
Check before leaving the sketchbook
Confirm the silhouette, the required pieces, the intended fabric family and the decoration plan. A short planning check reduces expensive mistakes later, especially when a design uses several materials or trim types.
